Wipeout HD is supposed to be the other super difficult Platinum. And of course there's always Star Ocean 4, which takes like hours. Killzone 2 is the hardest non-infinite spawn FPS. Please Log In to post. This edit will also create new pages on Giant Bomb for:. Until you earn points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.
Bring back the main forum list. This edit will also create new pages on Giant Bomb for: Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live. Comment and Save Until you earn points all your submissions need to be vetted by other Giant Bomb users. Use your keyboard! While you were getting those thousand kills the Soldier Of Misfortune trophy wanted you to get a variety of kills using different weapons and often on different servers.
For those who wanted to maintain that fluid tranquility of running through the cityscape it was in their best interest not to tackle the trophies. Some were relatively easy, but many of the gold required insane precision and speed that only speedrunners are know for.
Lost Planet 2 was a great game that you could easily go through a handful of times without getting bored. That moment you finally grew bored of Lost Planet 2 was likely nowhere near the number of playthroughs it took to get the final trophy. For starters you need to beat the game on the highest difficulty which required a minimum of four playthroughs to unlock.
If you managed that you then needed to tackle the challenge that required you to play the chapters times which meant a few dozen playthroughs on the hardest difficulty. Titan Souls is often compared to the Dark Souls series given their similar names, similar game mechanics, and that the series was an inspiration for the game.
Knowing how difficult the Dark Souls series was should tell you what tackling platinum on Titan Souls is like. Iron Mode is a perma death system meaning if you died you needed to start the game over from the beginning.
Gran Turismo 5 is easily the king of the hardest platinum trophy to obtain in a racing game. To unlock this shiny trophy you needed to beat every racing event in the game, from the tournaments to the License Tests, and achieve gold on each of them. At first the trophy might seem manageable, but in later races trying to meet those time requirements with squirrely speed demons was an effort in madness. Of all the platinum trophies for the PS3 many players consider the one in Mortal Kombat 9 to be the most challenging.
Kratos' insanely powerful weapons do crumbs of damage, and the timing windows for dodges and parries are shortened to nanoseconds.
Atreus' potency as a sidekick is squashed, and a sneeze from an enemy can send Kratos to the underworld. Only the real Gods Of War even tried the game on this mode. Even fewer actually finished it. Sundered is just another one of those atmospheric independent titles that love to blur the line between gaming and at.
Truly, every Lovecraftian scene in this Metroidvania is just dripping with mood. But players must not be misled by the top-class concept art: this hand-drawn hero's journey is stupidly hard.
What really makes Sundered unique is the giant hordes of enemies that randomly pop out of nowhere. Random riots of enemies can swarm the screen in seconds, and they very routinely cause death. Which is kind of the point of Sundered.
Death comes for us all, no matter where we are in the level. If players ever walked the island of Myst , they know that first-person puzzle games set on deserted islands are guaranteed to be both scenic and hard. The Witness is no exception to this trend, as it's a gorgeous adventure on a labyrinthian island where nothing is ever explained.
Things are basic at first, and clues to the puzzles are hidden all over the map. But matters quickly get mind-bending, and discovering the story becomes part of the maze. While The Witness can be beaten with attention and determination, it's going to furrow your brow for an obnoxiously long time. In Motion Twin's Dead Cells , players take control of a headless, reanimated corpse tasked with traversing the procedurally generated halls of an island prison fortress.
Success in this beautiful gulag is predicated upon timing and skill, and players will find themselves dying time and time again, only to come back and use what they've learned to make it just a little bit farther. Normal playthroughs involve hundreds of attempted runs, items are never in the same place twice, and level layouts continue to change even after the final boss is defeated.
Death is always waiting around every newly generated corner, and the players' only choice is to keep charging ahead. From Software games are notorious for causing hatred and despair. Bloodborne carries on this tradition with panache, pitting players against a brutal host of enemies armed with nothing but their own perseverance, and maybe a few weapons. It's easily one of the hardest PS4 games by a country mile.
Bosses are horrifying. The world resembles a giant crypt. Big creepy crawlies have a taste for hunter flesh, and any foe can bring instant death if the player loses focus.
The combat rewards offense and timing, and switching between weapons becomes a critical skill. Bloodborne is hard, and the merciless deaths may induce fits of weeping. But that's just how it goes in the Soulsborne family. Yes, it's cheating to combine two games into one entry.
And yes, some would argue that the first Nioh is more difficult than Nioh 2. However, Team Ninja's samurai " soul-likes " are not independent experiences. Their light and goofy stories are meaningfully connected, and their ridiculously deep combat is equally infuriating.
All enemies can kill, and one must adapt their play-style by the second if they want to survive. There are a whole cluster of complicated stances and combat systems that need to be learned, and failure to do so will result in non-stop decimation. The Niohs are out for blood, plain and simple. The first Dark Souls started its own era. The atmospheric world-building, unforgiving difficulty, and complete lack of direction redefined the action role-playing genre. And honestly, it's hard to decide which one is the hardest.
They are all nightmarish. He's got to be the most treacherous boss in perhaps all of video games.
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