Enter the door at right. Use the zebrafish on the electrodes of the machine. Space is beginning to bend. It's alive! Get a zombie zebrafish now. Whenever Rufus says that the fish is twitching, use the glass of water with the zebrafish. Jump to Bellevue. Enter the mansion and use the zebrafish with the goldfish bowl.
Take the water platypus. Nest : Go to the harbor. Place the platypus on the nest atop the pole right of where the gondola used to be. Water platypus is off the menu now. Poem for Goal:. Jump to Bellevue and talk to Seagull. It sounds like he wants to be the date. Seagull wants a poem for the date. Convince Cain : Go to Cain below the mansion. Talk to Cain. Go to Old Town and talk to the Platypus Trapper. Check the greeting cards left of the souvenir man. Talk to the man.
He recites a poem for Rufus. Go back to Cain. Talk to Cain again and ask for help. Recite the poem by the Platypus man. Here am I. There are you. Cain was disgusted with that poem. Learn about ghostwriting. He gives an ear bug so that he can whisper the correct lines to Rufus on his date. Romantic dinner with Goal:. Go back to Seagull. Talk to Seagull about the prompter. He will make the reservation for dinner. Seagull gives Rufus a dinner invitation to be given to Lady Goal.
Lady Goal: Go to the tavern. Use the remote on Baby Goal. Select the right side Goal to change to Lady Goal. Talk to her and then give her the invitation. Dinner : A dapper Rufus enters the mansion and sees the leftover cocktails on the table. Take the radio equipment memo on the desk. Go to the restaurant at Old Town. Rufus confronts the couple. Learn that Rufus is a trash baby. Poetry : Go to Cain. Try to borrow his radio. Give him the radio memo and get the radio.
Go back to the restaurant. Use the radio on Platypus Trapper. The platypus poet whispers poem to Seagull. Lady Goal thanks Rufus with a kiss. Tavern : Lady Goal feels jealous that Rufus is now going to talk to her other 2 personae. Fighting with Spunky Goal:. Remember that Spunky Goal wants a fight and Rufus says he'll find a way to make her weak.
Pick a fight:. Spunky Goal: Use the remote on Lady Goal. Select Spunky Goal. Talk to Spunky Goal and then give Bozo's magic words. She punches Rufus. Gulliver the bartender tells them to settle the difference the way it is done here - Platypus Bataka.
The aim is to get as much hits done to Goal and the green bar is removed. Goal will expose a part of her body, so click on that part. Click the area of Goal's body you want to hit: head, torso or legs. Watch where Goal looks at Rufus's body and protect that area. You can protect Rufus by clicking on head, torso or legs. Check the chart at center. Speed is a requirement. A miss is seen as an X and a hit is seen as a bullseye on a target at top of the page.
The green bars are seen above the name of the fighters. Good luck. The skip feature for the Bataka fight is seen as an X at right side of the screen. If you lose, a training feature is seen. A training dummy flashes areas to be hit. The skip feature for the training minigame is seen as an X at right side of the screen.
Rufus explodes and destroys the arena. Rufus gets a kiss from Spunky Goal. Impressing Baby Goal:. Remember that Baby Goal wants to join the Resistance. Use the remote on Spunky Goal. Select Baby Goal. Talk to Baby Goal and tell her Bozo's magic words. Join the Resistance:. Garlef : Talk to Garlef sitting upstairs. Talk to him about the Resistance. He gives the bathroom key since he's done with it. Rufus needs to have an official tournament hand. Submersible: Remember that a tournament hand is seen hanging at the bridge of the Unorganized Crime's submersible.
Remember also that Nod wearing the mask with right eye open said that in order to join them; Rufus has to do something very reckless like shave Donna's cat. We learn that Wink is on guard duty at the submersible. The periscope is used to check outside the submersible. We need something to block that periscope lens. Enter the bathroom : Enter the bathroom at bottom right. Hear Rufus scream.
Rufus exits the bathroom. Nod alerts Rufus on a stuck toilet paper on his shoe. Pharmacist : Go to the pharmacist at the marketplace. Give the toilet paper to the pharmacist. It's one of his free coupons. Get a free sample of Cucumber of Revelation. Get sunglasses:. Gilligan's Gadget Garden : Go to dock. Enter the gadget shop. Talk to Shop-O-Mat The missing owner's wife is named Camilla.
He said that Rufus can try anything in the store except the Golden Dragon of Invisibility. See the Golden Dragon of Invisibility at left. There is a Banana strengthener and Lott-O-Mat. See the antigravity socks, juicer hat and shredder. The sunglasses of Eternal Darkness is just below the ceiling. Use the antigravity socks and take the sunglasses from the top shelf. Take the juicer hat.
Combine the Cucumber of Revelation with the juicer hat. Use the hat and get a revelation. See another Rufus talk to the Shop-O-Mat about the destroyed sunglasses. The robot wears it and covers one eye. Let's do that then. Use the sunglasses on the shredder. Show the broken sunglasses to the robot. He wears it and now can't see anything. Take the Golden Dragon of Invisibility. Right click the Golden Dragon of Invisibility in inventory and Rufus uses it on himself.
Take the broken sunglasses from the counter. Exit the store. Enter the submersible:. Jump to Little Venice. See the Tournament hand at the bridge of the submersible.
Note that the periscope has 2 lenses. Wink is on guard duty and he is blind on his right eye. You can get him to come out and see that his left eye is open on his mask. Check inventory to see that the sunglasses is made up of left and right frame and one dark lens.
Combine the left frame and the sunglasses lens. Then combine the left and right frame to get left lens repaired sunglasses. Use the repaired sunglasses on the periscope. Open the hatch to enter the submersible.
Inside the submersible:. Curtain : Rufus doesn't want to go through the curtain. Radio room: Open the radio room. Cletus comes on the monitor and wants to talk to Wink. He shows pictures of Goal and the ascension code cartridge. Wink should tell him when they are coming or their sub will be fired upon.
The last boat to Deponia from Porta Frisco leaves tomorrow and Cletus has to be on it with the ascension codes. The trip to Elysium will be in a week.
See the blast area. Get 4 slides shown by Cletus. Shave Donna's cat: Press the red button at bottom of the radio setup. The pink door opens. See a kitty. Use the razorfish on the kitty. Rufus enters. Uh Oh. Donna : See pink haired Donna. Her glasses' right lens is covered. She twitches. Take note of her movements and what it might mean. Use dialogue: What did she say? That I'll be made into shark food. Go Ahead. Rufus is now a member of the Unorganized Crime.
Bridge : Go through door at left side to be on the bridge. Take the tournament hand. Exit the submersible. Garlef : Go back to the tavern and Garlef. Talk to Garlef sitting upstairs about playing the game. Rock-paper-scissor: 2 fingers mean scissors, closed hand-fist is rock and open hand is paper.
Scissor defeats paper; rock defeats scissors and paper defeats rock. Any attempt to play with loaded fingers automatically loses round. The stakes are fingers. First person to lose all fingers loses the round. See button that add fingers at top and button that takes off finger at bottom right.
I believe the razorfish at left is "loading the hand" which automatically lose round. Garlef likes to use scissors at first round and rock on the second round. Have fun. Garlef teaches the secret knock to Rufus. Go down and talk to Baby Goal about the Resistance and secret knock.
Baby Goal leaves ahead of Rufus. Resistance :. Knock, knock: Go to Dark Alley and be by the door to the Resistance movement. On the way, the loud music at marketplace makes Rufus forget the knock rhythm. Knock on door. Rufus messes up the secret knock. Go back to Garlef at Tavern to learn the secret knock again. Leave the tavern. In in-game menu; lower the music volume under settings and then go through marketplace to get to dark alley. See Garlef enter the door. Knock on door and Liebold is not sure if that is the new knock.
He asks to knock the old one. Try another knock and it isn't that one either. Liebold warns about knock-knock jokes. He says to try again. Hide in the crate at right. Wait and Liebold will come out looking for Rufus. He knocks the old rhythm to enter. Exit the crate and knock on the door again. Finn asks that you raise the music volume again.
Janosch and the Conshept :. Meet Janosch and hear his lispy words. Rufus cannot stop laughing. Talk to Janosch. Learn about the concept. Show Rufus' conshept by using the slides on the projector. After the presentation, the rebels want Rufus to summarize the information. Select any choice that doesn't have any words in the dialogue that is difficult for Janosch to repeat.
This will let Rufus control himself from laughing. The blot is a symbol. An Organon bombing fort. Our enemy will try to eradicate Deponia. Baby Goal verifies what Rufus says.
Our team will dare to attack. I obtained topographical data locating one particular Organon fort. Goal and her brain implant might mean an important trump in our hand. Argus landed at the blast tower where Cletus is right now. Baby Goal is very impressed with Rufus. Now all 3 Goals agree to have surgery.
Release the hostages:. Get in Doc's office:. Janosh and the others are standing in front of Doc's workplace. They have a plan to take Goal's cartridge with the ascension code. Donna and her goons are inside the office and Doc and Goal are hostages.
Knock on the door. Someone inside gives Rufus a remote and tells him to use it on Liebold. Use the remote on Liebold. A portal opens inside the shed. Enter the portal. Meet the future Rufus. Present day Rufus doesn't believe the time travel event and thinks the future Rufus is Cletus. I used these dialogues: I want proof. Genital rash. Oh well. I'll rescue Goal, then. Future Rufus will take care of the rebels and tells Rufus to free Goal and Doc. Rufus enters the right portal. Donna, Nod and Wink:.
Rufus comes out of the asbestos cabinet. See that Doc and Goal are bound and gagged. Nod has a crowbar and Wink has the weapon that Rufus wanted. Talk to Lady Goal and then Doc. Learn that Donna has an implant. Open the drawer by the ramp.
Take Donna's blue remote and Liebold's purple remote. Exchange implants : Talk to Lady Goal about the implant and remote. She refuses to give her cartridge. Goal looks for the non-existent bottle of champagne and Rufus takes her cartridge. In inventory combine Donna's remote with Lady Goal's cartridge. Use Donna's remote on Donna. Donna's body is taken over by Lady Goal. Donna-Lady Goal shoots Nod and Wink. Take the crowbar and weapon. Take care of the rebels:.
Portal : Go through the mysterious anomaly-portal. Rufus sees Liebold and an unconscious Garlef. Rufus is holding on the ramp of the cruiser. A guard stands by the cannon. Barry, a Rufus' fan with a camera wants to know the technique Rufus will use to get rid of the guard. Barry will adjust his camera to whatever techniques Rufus will try. Answer with any technique but the one that works is: I'll confuse him with my blackout tactics.
The guard is blinded and falls off. Recap of Deponia series: The dialogue is a recap of the past Deponia storyline with a Rufus twist. Release Goal: Use the cannon panel. The aim is off. Press the large red button on right wall to expose a lever. It is the manual speed control. Pulling the lever to slow down gets Barry to want an extreme action maneuver. Push the lever to the red and see that the cable pulls the cutter to the cogs.
Click on the lever twice and fire ensues. Barry is on fire. A box with a fire axe and hose drops down from ceiling rendering Barry unconscious. Take the fire axe. Take the hose and use it with the cannon. Fire the cannon and it wraps around the cable spool. Click on the hose to get Rufus join Goal. Use the fire axe on the hose. Goal and Rufus land on Bozo on the released cutter.
Hotel Menetekel:. The group walks the rail to the hotel. Enter the hotel. Reception: Enter the first door on the next level. There is a warning sign beside the door. Ring the bell on the reception desk. Talk to the receptionist. Rufus' friends are in room 5. Get key to room 5. Room 13 might be haunted and members of an apocalyptic group are in the laundry. Menetekel means impending doom. Restaurant : Go right to check the restaurant.
Take the corkscrew in the hutch inside the service room. Take the moldy salt shaker and pepper shaker from the stand by the table. Check the coffee maker and get dust. See the dwarf platypus egg on the top pipe of the coffee maker. Check the crookedly hang picture. Behind it is a nut that might hold the key panel or the clock or both of them.
Exit to the left. Rooms: See a long hair platypus egg left of the door to the rooms. Enter the door at the next level. These are the rooms. Soothsayer : Enter the first door at left. Hear a prophetic statement - the destroyer come through the door and he will bear the sign of the beast. Talk to the soothsayer from Porta Fisco. He is an apocalyptic leader. The end of the world will happen tomorrow before the evening news.
Check the hood of the bathrobe he is wearing and Mister Toffee the tarantula in the jar. Check and then take the toothpaste on the bathroom door.
The toothpaste causes fever, sweaty feet and permanent loss of awareness of danger. It is not to be mixed with rug cleaner because chloroform gas will be produced. Closet : Check next door and get a pillowcase with head lice. Ghost : Enter next door at left. Talk to the ghost. Pick up the broken dishes to get a fish knife.
Talk again to expound on guilty secrets. The ghost's secret is - it likes to listen to people while they sing in the shower. Rufus cannot look through the hole or exit through the window. Room 5: The back right room is locked while the front right room has voices. Use room 5 key on the front right room.
See that Goal is in a neurofusion chamber. Talk to Doc. Learn that Doc is trying to repair Goal's brain implant. Goal will be returned to her old self when her implant is fixed. Bozo wants Rufus to take a shower. To get Rufus out of the room he is sent out to do a professional difficult task.
He is to get a plasma exchange whoop dee doo mammoth fur relay. Talk to Bozo. Bozo is hungry. Rufus is bothered by a naked Bozo. Bozo's clothes are in the laundry. He is not cold because the heater is on. Bozo might also catch whooping pox. The symptoms are blue tongue, cough, sniffles and fever. Take Bozo's bag below Doc's desk. Check the bag to get a shampoo that will get a full head of hair.
Check and use the intercom right of door. Get Bozo to put some clothes on:. Turn off the heat: Go down the stairs. See a pie vending machine by the stairs. It electrocutes Rufus. Heater control: Check the heater machine left of the pie making machine. It has 3x3 squares. It controls the heat in the rooms.
To turn off the heat, all lights should be blue. There are buttons to control the diagonal, right column, middle column, left column and sides. Press the diagonal button at right. Pull lever.
Press the middle button, side button at left and diagonal button again. Balcony : Exit the door at left. See the pipe leaking on top floor rooms. Check the trash bin and see a pelican that doesn't want Rufus to check the fish guts. See the snow platypus egg left of the balcony. Go back inside, then go up and out the main door. Laundry : Enter the room at next lower level. See the members of the mysterious laundry sect.
They would not let Rufus move. Check the washing machine below. See the wooly platypus egg left of the middle washing machine. Take Bozo's suit and the hanger. Bozo : Go to the rooms and enter room 5. See that Bozo has icicles. He is still hungry and stubbornly won't wear his clothes because of Rufus. Exit the room and the hallway. Get food for Bozo:. Toilet : Go to the toilet at next lower level.
Talk through the door to the time traveler. He came here from the past to watch the end of the world. There is toilet paper but it feels like sandpaper. Get smooth paper:. Cletus and Oppenbot: Go to the top door and enter reception. See Cletus and Oppenbot. Cletus wants his clothes cold washed.
Cletus gets his room 1 key. Cletus tells Oppenbot to watch the bag with money. The bag is similar to Oppenbot's bag that has his plasma exchange whoop dee doo mammoth fur relay. Go to the restaurant and exchange the bag with Rufus' bag. Check the bag in inventory and get paper money. Time traveler: Go to the time traveler at the toilet. Give him the paper money through the door. He gives a coin in exchange. The time traveler leaves.
Toilet : Open the door. Take the rough toilet paper. Flush the toilet to learn that there must be a leak in the pipes because it didn't flush correctly. Get the pie : Go to the pie vending machine and use the coin. It is too thick. In inventory use the toilet paper with the coin to get an abraded coin. Use the abraded coin on the slot of the machine to get a pie. Get to the balcony where the pipe leaks:.
Remember the open window in the ghost room that Rufus is not allowed to go to. That is where the leaky pipe is located. Also remember the guilty secret of the ghost - it likes to listen to people while they sing in the shower. Get the soothsayer to take a shower: Go outside to the balcony.
Use the salt shaker on the trash bin to spice up the fish guts. The pelican gets thirsty and gets a drink of water from the dripping pipe. Use the hanger in the pelican's beak. Take the fish inside the pelican's mouth. Use the fish knife on the fish to get scales. Go to the soothsayer room; back left door at the rooms level. Use the scales on the hood he is wearing. Talk to the soothsayer.
Learn that the members in the laundry are waiting for their guru. Choose: What are you doing again? I think you look just fine. He will pull up the hood. He believes he has dandruff but doesn't have shampoo. Fix the pipe leak : Give him the shampoo taken from Bozo's bag.
The seer tells Rufus to leave. The seer showers. Go next door to the ghost room. See that the ghost is peeking on the hole to listen to the seer. Go through the window and go left to the seer's window. Take Mr. Toffee the tarantula. Use the corkscrew on the tarantula bottle to get cork and empty bottle.
Toffee escapes. Use the cork on the leak on the pipe just outside the ghost's window. Exit the ghost room. Enhance Bozo's pie:. Get blue dye : Go to the toilet now that the pipe is fixed.
Flush the toilet. Look in the toilet bowl to see something - a freshener. Take the blue urinal cake. Prepare the whooping pox pie: Add the toothpaste, urinal cake, pepper shaker and dust to the pie.
Bozo : Go to Bozo at room 5. Give him the pie with the ingredients that causes fever, blue tongue, sniffles and cough. Give Bozo his clothes and he gives the red towel.
Get Cletus' clothes:. Ghost room: Enter the ghost's room and take the sheet from the floor. Get the seer's habit: Go to the seer's room. The seer now has a head full of hair. Use the blue pillowcase with lice on the seer's hood. Choose - What are you doing again? I think you look just fine from the dialogue. He puts the hood up and starts itching. Rufus is asked to leave. Go back inside the room and take the habit on the bed. Be the guru: Go to the laundry. The members want the relics engraved with insignia six.
Give the relics in this order: sheet from ghost. The items are hung in front of Rufus and sent to the laundry. Get washed: Rufus is also thrown in the washing machine that cleans him also. Rufus has to come out together with Cletus clothes.
Choose from items hung at the balcony: sheet, Cletus clothes, Rufus, sheet, red towel and blue pillow. The washing is complete. Now for the ritual dental operation. I think his teeth are cleaned.
Get Cletus' clothes. Get Cletus out of his room:. See the menu: Go to room 5 and tell Doc that Cletus is here. Use the intercom and say that you are in room 1. Ask about dining now. You need a menu to be taken from the reception desk.
Ask about laundry and be told to pick the clothes yourself. Ask to talk to the assistant. Oppenbot is asked to sing on the way. Exit the room. Go down the stairs at foreground to hide from Oppenbot. See Oppenbot talk to Cletus outside room 1 while Rufus sneaks out the door. Go to the receptionist and ask to see the menu. Rufus is asked to sign a waiver. Automatically Rufus hides when Oppenbot is heard. Change the clock: Go back to room 5.
Use the intercom again and order food for room 1. Learn that food is served at 12 on the dot at the restaurant. Go to hallway. Change to Cletus clothes by right clicking the clothes in inventory. Rufus automatically wears Cletus clothes. As costumed Rufus; enter room 5.
Doc and Bozo hide from Cletus. Take the screwdriver from Doc's table. Go to the restaurant. Use the screwdriver on the nut on the wall twice. This turns the clock to 12 noon. The receptionist calls Cletus to tell him his food is ready. Cletus comes down and turns in his key to room 1.
Cletus goes to the restaurant. Get the plasma exchange whoop dee doo mammoth fur relay:. Enter room 1: As costumed Rufus, go to the reception to ask for room 1 key. The receptionist gives a key. Go to room 1 and try to use the given key. It is the wrong key - it is room 9 key since the clock-key holder was turned. Go back to the receptionist.
Show room 9 key to the receptionist. Cletus finished eating and goes to the reception desk. Automatically costumed Rufus hides at the restaurant but first tells the receptionist to give his opinion about something before giving his room key. Immediately, turn the nut twice to mix the key holder again. Cletus gets the wrong key. Turn the nut twice again to put the key holder and clock in the correct position. Go back to the receptionist and tell him you got the wrong key again.
Give him room 5 key. Get room 1 key. Oppenbot notices strange things going on. Go to room 1. Use the key and enter. Take the bag from the floor that has the plasma exchange whoop dee doo mammoth fur relay. Take care of Cletus:. Find a way to k nock out Cletus: Hear Cletus returning to his room. Hide in the closet right of door and behind the mirror. Cletus says he needs to remove the taste of the food at the restaurant from his mouth. He has a bowl of champagne truffles.
Take the mothballs and carpet cleaner from the closet shelves. Combine the toothpaste with the warning label and the carpet cleaner to get chloroform toothpaste.
Smell-check the chloroform toothpaste in inventory. Look close at mirror and see 2 screws holding the back of the mirror. Use the screwdriver to remove the bottom right screw. Replace the toothpaste on the shelf with the chloroform toothpaste.
Players can also tell which personality is active by body language or just right-clicking Rufus' replies change slightly. Bozo will also suggest getting tips on classy women from Seagull uptown. Be sure to use the "Hey, Baby" line on her as well, since it counts toward the Supercool achievement.
Do this before the next part. Another tip is that the trapper can supply platypuses to the restaurant thanks to the unguarded nests. If they were to have guardians again, that would be disastrous The next step is obtaining a fortune cookie. Since Rufus has no cash, he must take advantage of the restaurant's price decreases. Obtain the fortune cookie without skipping the event. Players who need repeat cookies can order "the usual" at the restaurant, skipping more minigame madness.
The key tip here is the meerkat's movement pattern: it always moves like a chess knight, except when in a corner it can teleport to opposite corner. To win, basically put it in a corner, trap the opposite corner, then use rocks to block the other nearby exits. Those who followed the guide without additional combining should already have twenty-two.
Thankfully, players don't need extra headaches here -- just stop reading this current section and start following the [1. The achievement should pop after the gadget shop segment, at which point readers just return to this section again.
It's just a matter of connecting various hoses, aiming to get the sucker out a bottom pipe with red arrows on it. See screenshot above for the solution there isn't a time limit. The platypus field guide gives hints about the habitats and hatching methods. These can be done in any order, really. If it dies again, return to the electrodes and try again.
Note that some players claim the "Animal Lover" achievement requires letting it die a few times, so consider doing that if it's not yet obtained. With all four critters found, all that's left is placing them at their nests. Since it's unknown which ones work in particular, just say them all to be sure.
I don't believe anything else is required, since the achievement icon is a Star Wars parody, which is based off a line Seagull says here. After foiling Seagull's date sniping, the Lady personality is persuaded and Rufus automatically returns to the tavern. What's up with that Janosch? This can be done by using the "Hey, Baby! I want to impress a woman! Note that the Golden Dragon of Invisibility, when right-clicked outside the shop, disappears because it's lost.
Reentering the shop finds it again. There's a conversation with Donna immediately afterward. Doing the conversation incorrectly has Rufus walking the plank, automatically ending up back at the docks. It's also possible to complete the conversation in other ways, though it may not give the achievement. For instance, trying to strike a deal with her repeatedly, then picking "go ahead" afterward. Rules: - Winning earns two fingers - Losing a round or cheating loses two fingers - Rock requires no fingers - Scissors requires two fingers - Paper requires four fingers Players can only do options if they have the fingers to do so.
This means if Garlef has only two fingers left, he can only do scissors and rock. When he has no fingers in reserve, use paper to win. We're resistance fighters! The "okay" option reenables it at half strength. Picking anything else makes the plan go awry as Rufus laughs at Janosch's speech impediment. Those who heard the developer's commentary for the room already got a hint at this puzzle. If done correctly, Baby Goal is persuaded and everyone returns to the tavern. Although this is last in the guide's order, it can be done first, if players really wanted.
This counts toward the Supercool cheevo. Something about a Go all the way back to Toni's house and dip the sponge in the pot. After that, return to the area with the mechanical bull. Take the spong and click the truck's windshield. Then have a look at it. Once you've learned the name of the truck's owner, go back to the Hannek outside of the bar. Ask him about keys or exhaust his dialog options until you see something about keys.
Answers: 1 Pink 2 Ballet Once you have the key, go back to the truck, open it, pull the lever and pop open the hood. Use the drill on the battery, and then the glass on the acid! You're almost done! Okay, now go back to Lonzo, grab your glass and click the coffee machine, then grab your coffee powder and click the coffee machine. Don't worry, he won't drink it all. Since the parrot is awake, it seems like a good time to go bother Toni.
Leave the bird on the perch with her. After you're thrown out, go right back in and take the bird again. While Gizmo is busy in the closet, go up to where Goal is and steal his stethoscope. Aim around the Mayor's buttflap and it should say "bag", click there, and you'll have framed the mayor for stealing. Alrght, so you gave coffee to Goal, she woke up and decked you hard in the face. Dialog here, dialog there. Now what do you do? Run over to the Assembly Hall where the mayor is currently sleeping.
Click on the clock around his neck. Bam, it's yours now. Also grab the microphone and the funnel. Head back to the main part of Town Hall where Lotti is. Place the clock on the Post Office hours sign, and then head on in! Talk to the postbot, and you'll find out he has a thing for bubblewrap Now turn around and go up to the Operator's Platform. Open the cabinet and place your Magnetic Field Disruptor on it.
The objective is to get a small pidgeon in the middle hole. If you'd like to know what the correct sequence looks like: The bars at the top should be 3, 1, 2, and the grid should have an L shape, with one lone dot at the top right. Here's a handy guide: Okay, the grid always starts out with the same pattern: So if you mess up, just reload your save.
If you didn't save, try to get to the original start point pattern before trying the next sequence. Starting with the top row, from left to right, the dots are 1, 2 and 3. In the middle row, from left to right, the dots are 4, 5 and 6. In the last three button row, from left to right, the dots are 7, 8 and 9. Don't even worry about the dot at the very bottom.
Now that we have assigned a number to all the dots, here is the sequence in which you should click them. There is a missable achievement in this area! Please check one of the achievement guides for this game before continuing! There are two hatches on the right side of the screen, both with kittens inside! So the orange kitten needs to be fed tranquilizer, and the white kitten who licks stamps needs a bit of coffee.
After you've done this, give the postbot a voucher. When the pidgeon flies off with the package, he'll drop it, leaving you with a pile of bubblewrap. Walk all over it! Popopopopop oh yeah! Okay, go back into the Post Office. Open the replacement cat hatch it's underneath all the numbered slots. Grab the kittens!. Now go grab the note off of the door.
Oh my, another puzzle! Hint 1: The answer is in the Post Office room, so you don't have to go anywhere else. Hint 2: Take the note from your inventory and move it around the room. Find anything that matches up with it? Mega Hint: Okay, take the note out of your inventory and line it up with the numbered post boxes. It should fit over so that is in the top hole, is in the next hole, the bottom hole has and the last hole shows The numbers on the note are telling you to only use the first, second or third number in the sequence.
Answer: Once you open the door, go inside and take the nodding bird. Also put the microphone from your inventory with the radio. Goal wanted you to contact someone right? Well the only way to get headphones is to annoy the guy that was near the pidgeons. For that, we have to find all the places that feed into his earphones.
For starters, go back into the mayor's office and put one of the replacement cats on the teletypwriter. Also, put the nodding bird on top of the intercom sitting on the desk. Well remember the parrot? The one I told you to give coffee to? The one you gave to Toni and then took back? Yes, that parrot.
Go to the village square and put that parrot on the emergency phone, it's where he was destined to be. Now go back to the post office, and then up to Operator's Platform. You've broken this guy down completely Go back to the post office and through the door you unlocked to the vault to get to the radio.
Get out the headphones and click the radio. Now use the radio! Once you're done with the radio, head back toward's Gizmo's Emergency Station. Grab the blanket off of the bed. Now grab the kitten from your inventory and click the tree. Head over to Wenzel's house, then go into the basement. Use the divining rod on the door handle! Get yourself over to the crane. Hit the maintenence box and throw out the old fuse.
Now go up on top of the ramp, close to where the crane arm is. There's a path that leads to the Tunnel, so follow it around. Click on the mine bike before moving along the path. In the next area, click on the skeleton. Now walk towards the mirror and give it a click. Also go near the signaling light base, open it, and grab the red light from it.
Might as well go say hi to Doc. Exhaust his dialog options talk to him about the mine bike and he should give you the avial power converter. Go back to where the mine bike is, get the avial power converter out of your inventory and click on the bike.
Then click on the junk heap. Another puzzle! They actually have hints for this one, so I'll just leave the solution here: The sphereical power converter uses: An emerald colored muff, a screw on bushing and a bevel with 4 spokes. The triangular power converter uses: A cobalt colored muff, a clamp on bushing and a bevel with 2 spokes. The cubical power converter uses: A mauve colored muff, a push on bushing and a bevel with 3 spokes.
Once that's done, try putting the sphereical power converter into the mine bike again. Jump on the bike and down the path to the right. When you come back to where you started, a button will pop up in your face.
Press it! Dismount, grab the cloth, and walk out to the tunnel. Don't touch the lever yet, just click the button. Now go down to the first level. Head towards the Viaduct where Doc is. Grab a swig of booze, then wipe it with your cloth. Combine the cloth with the mirror in your inventory.
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