As GameSpy puts it , "Unlike typical fighting games, where matches have an even pace, here you can be beating the daylights out of an opponent and still get tapped out in the blink of an eye. It can be frustrating, but it's the way real matches are won and lost in the sometimes chess-like, sometimes bar-fight-like world of the UFC. UFC: Sudden Impact features a career mode, a mode called Champion Road where you just test your skills at different difficulties, and also a classic UFC tournament mode.
Sudden Impact really isn't a huge step up from any of the previous UFC games, but it did have some awesome features that set it apart from some of the other games. I mean, the game features Women's MMA for goodness sake! Okay, but for real, the gameplay was amazing. When you picked up the controller, you might as well clear your schedule, because all you wanted to do was play fight after fight. The fight engine is simply great. You have to pick your punches and kicks wisely because just throwing a lot of strikes will lower your stamina and make it easier for your opponent to knock you out or submit you.
Each fighter's character looks really good and the fight graphics are not awful. The camera angles at time can mess with you, though. The create-a-fighter feature isn't bad, just fairly generic. You do get the options to give your created fighter different descriptions, which are like a combination of fighting style and personalities.
Your options are cat-like reflexes, experience new Jack hustler, incredible striker, just plain bad and vicious on the ground. Still, today, the game is fun to play and the gameplay makes the game always an option to play when you want to get the original Xbox out to play.
In my opinion, the most anticipated game in sports history. We were not let down. The complex control scheme really made the game more enjoyable due to the fact that if you didn't go through the tutorial and learn the basics, you weren't going to be any good at this game. Learning how to play the game is half the fun, and then there is beating up on the AI.
Submissions were awesome when playing in multiplayer against someone there with you or online, but against the computer was very difficult to pull off. Career mode is long and fun the first time around, but the stat decay really gets to you after awhile. Honestly, there weren't really many faults with the game when it was released, which is crazy considering how the games have improved which we'll see later on this list.
You would think the top of this list would feature only next Gen games, which the majority are, but one MMA game from the early days stands alone and that's Pride FC. Pride FC features a nice roster, great presentation, great gameplay, and all together one of the best overall MMA games of all-time.
Starting with the games best quality: presentation. Right when the game starts up, you're nearly hooked. IGN says , "From the fighter transition screens and introductions to personalized pre-match warm-ups, Pride looks and feels like the real enchilada" and they couldn't be more right. Sometimes, while playing the game, I'd have to stand up, just because the experience was so amazing. Winning the Grand Prix was one of the most exciting events in my video game life.
It was the best celebration I've ever witnessed in any sports game I've ever played: confetti, your team, the announcers, camera guys, the trophy, and everything in between. It made you feel like you didn't just put in an hour and a half of work for nothing. When it comes to gameplay, the game is a lot better than any of the UFC games released around the same time.
Striking and grappling is mostly based on timing rather than how many times you can press the X-button. It wasn't one of those games where you need a new controller after a week of playing; you actually had to think about what you were doing, what your opponent is doing and what you're going to do next.
Pride FC may not have the look or feel of UFC Undisputed, but when you think of when it was released and what other fighting games were released at the same time, you'll see why the game stands alone in its era as the best MMA game. EA Sports is one of the best known sports video game makers of all-time, so when it came time for them to jump into the MMA video game ring, you knew it would be big EA MMA featured striking very similar to the famous Boxing video game series "Fight Night" and that was one of the biggest things fight fans wanted and it was awesome.
All you had to do was hit one button to transition, which made it a lot less fun to hardcore MMA gamers. Submissions ranged from mini games to a sort of button mashing game, both at which were better than random circling the analog stick like on Undisputed.
Bas Rutten helped lead you on your road to becoming a top promotion champion while you fought all around the world and trained at many different gyms with legendary trainers like Randy Couture and Pat Miletich. Therefore, while fans knew names like Fedor, Randy Couture, and Nick Diaz, many of the other fighters were mysteries to the majority of gamers, making the game a little less marketable than UFC Undisputed. The game was the highly anticipated sequel to the original Undisputed and was a large improvement from the first.
Undisputed improved in many of the departments the original lacked, mainly presentation. In , career mode is much deeper and much more realistic. Commentator Joe Rogan will tell everyone what happened in your fighter's last fight and, if you're fighting on the main card and pick up the win, you'll get a post-fight interview with Joe, where you can thank your fans, sponsors, or call out the champion.
It's a neat experience the first time you play and something many gamers complained about in the first game. Gameplay wise, the game improved in many ways as well.
You can now pin your opponent up against the cage, as well as the ability to win a fight via doctor stoppage if you can somehow manage to get one. Capcom , it is still widely regarded as one of the best fighters on any generation of consoles. The care given to each property is second to none, with each company being equally represented.
The first game, Def Jam Vendetta , got an 80 on Metacritic, therefore both that and this are about on par in terms of quality. Another odd wrestling game, Fight for NY mixed contemporary and old school hip-hop artists with wrestling. However, the Def Jam games became instant classics thanks to sound mechanics, an excellent soundtrack comprised of licensed music, and an actual story that, while goofy, was solid.
There were actually a lot of WWE games this article skipped over that were in the top twenty. WWE SmackDown! Raw got an 80, and so on. Point is the official WWE games used to be widely regarded as excellent fighting games in this generation, even if the same cannot be said for the franchise's post-PS2 releases. Guilty Gear was like the bullet-hell shooter of fighting games when it first hit the scene.
That is to say, compared to others like Street Fighter , Guilty Gear's combo systems were chaotic, hard to master, but oh so fun to learn. This sequel improved on the original in every way by refining the mechanics on top of adding more zany characters for players to perfect. Tekken Tag Tournament , a launch game for the PS2, just missed out on this list with an Tekken 5 soars above that, reaching peaks that hadn't been seen since Tekken 3 on PS1. By doubling down on its core systems, Namco managed to win back the favor of its dwindling community.
Ranking them in order from best to worst is a mean task, especially with so many childhood memories attached to these games, but that's what they've done at Ranker, and the list is absolutely stacked with nostalgia. As you can see from this section of the list, there are certainly some lesser known games that were released, but there were also some classics that don't even make the top 20!
It was truly a battle of the juggernauts to try and release the best game, and by this ranking, it seems that Pro Evo may have bettered FIFA when it comes to PS2 games.
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